Next game: dungeon crawler!

The next game is going to be a dungeon crawler. We already thought a nice subset of features to implement, and the main requirement is the procedural generation of the map. And it’s starting to look very nice! We already have biomes and a semi automated editor script to preprocess the level tiles. Here’s a pic!

PS: I couldn’t do a post on Hexatron because of time, but I guess I’ll do it in a few days =P

A sample level generated with the algorithm. The main idea is pretty simple, just try to connect different tiles.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s