Next game: dungeon crawler!

The next game is going to be a dungeon crawler. We already thought a nice subset of features to implement, and the main requirement is the procedural generation of the map. And it’s starting to look very nice! We already have biomes and a semi automated editor script to preprocess the level tiles. Here’s a pic!

PS: I couldn’t do a post on Hexatron because of time, but I guess I’ll do it in a few days =P

A sample level generated with the algorithm. The main idea is pretty simple, just try to connect different tiles.

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