Hey all! My Deconstruction work was featured as a Technique Focus in 3DArtist’s 106 issue. I’m absolutely happy about this,… Read more My work got featured in 3D Artist Issue 106!
HSV to RGB approximation
Thinking about iq’s color palettes I realized that it was possible to use that same trick to approximate HSV. While there are… Read more HSV to RGB approximation
Working on my last render I found an interesting idea when iterating my scene’s lighting. I haven’t seen it elsewhere, but… Read more Lighting Tip
More details can be found at my ArtStation!
Instance Along Curve Patch 1.1.0
The new patch is here! It has some interesting usability features, such as: Added rotation manipulators, with options to reset… Read more Instance Along Curve Patch 1.1.0
Slides from my talk at EVA 2015
I’ve uploaded the slides for the talk I gave at EVA 2015 with Nicolás Biondi about art pipeline, effects and… Read more Slides from my talk at EVA 2015
Maya Plugin – Instance Along Curve
Hey there! I should update this blog more often… sigh. I recently finished a Maya plugin for instancing objects along… Read more Maya Plugin – Instance Along Curve
Blindness concept art
A small storyboard of a sequence for a game concept.
A wordplay on the words tessellation and ice cream (helado) in Spanish. Concept by Nicolas Biondi.
Based on reference from Game of Thrones. Looks a little bit flat.