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A computer graphics geek blog

Arnold worn edges

Posted on June 8, 2014January 24, 2015 by mmerchante

Trying to make procedural worn edges in Arnold, discovered the “Invert normals” option on the AO shader.

Testing stuff!

Posted on June 5, 2014January 24, 2015 by mmerchante

A simple render of an old model of mine.

The Sign

Posted on May 31, 2014January 24, 2015 by mmerchante

More studies!

Posted on May 26, 2014January 24, 2015 by mmerchante

George Iness, Martin Johnson Heade, Turner, Albert Bierstadt.

Take cover!

Posted on May 21, 2014January 24, 2015 by mmerchante

Thumbnail sketches 2

Posted on March 9, 2014January 24, 2015 by mmerchante

Value only. Reference used for every sketch.

Thumbnail sketches

Posted on March 5, 2014January 24, 2015 by mmerchante

Practicing illustration, focusing on color. I need to practice more D: I used references for all of them.

The Hive Queen is reaaally grateful

Posted on March 3, 2014January 24, 2015 by mmerchante

An alternative version of a 3D still I recently did. Original can be found on Artstation

Next game: dungeon crawler!

Posted on October 2, 2012January 24, 2015 by mmerchante

The next game is going to be a dungeon crawler. We already thought a nice subset of features to implement,… Read more Next game: dungeon crawler!

Candylicious

Posted on September 22, 2012January 24, 2015 by mmerchante

Hey there! Before doing a followup post on Hexatron, I decided to first post some details about Candylicious, another game… Read more Candylicious

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