Trying to make procedural worn edges in Arnold, discovered the “Invert normals” option on the AO shader.
A simple render of an old model of mine.
George Iness, Martin Johnson Heade, Turner, Albert Bierstadt.
Value only. Reference used for every sketch.
Practicing illustration, focusing on color. I need to practice more D: I used references for all of them.
An alternative version of a 3D still I recently did. Original can be found on Artstation
The next game is going to be a dungeon crawler. We already thought a nice subset of features to implement,… Read more Next game: dungeon crawler!
Hey there! Before doing a followup post on Hexatron, I decided to first post some details about Candylicious, another game… Read more Candylicious