The tron game – now named Hexatron – is almost finished, and now I’m scripting the death explosion FX. I… Read more We’re almost finished!
Well, I kinda finished the trail, and while it needs some fine tuning, its looking relatively good. While testing one… Read more Update
So we’ve added a trail to the tron bike. For this, we based the script on one of Unity’s procedural… Read more Basic Trail!
Yay! I finished the bike asset. It took considerably more time than I’d like to admit, and I’m not very… Read more Yay, bike finished!
Hmm ok, so I modeled some parts of the vehicle and painted some details on top, which I’m guessing will be done through texturing (this is an in game asset after all).
Well, so my initial concept drawings were not really grasping the idea of a tron-like vehicle, so I had to redo it. This render is a quick n dirty test of shape/colors of the main pod; I guess it will look better when moving.
I’ve opened this blog to show some of the projects I do, from coding to renders, game development, concept art,… Read more Hello World!