Hey all! My Deconstruction work was featured as a Technique Focus in 3DArtist’s 106 issue. I’m absolutely happy about this,… Read more My work got featured in 3D Artist Issue 106!
Thinking about iq’s color palettes I realized that it was possible to use that same trick to approximate HSV. While there are… Read more HSV to RGB approximation
Working on my last render I found an interesting idea when iterating my scene’s lighting. I haven’t seen it elsewhere, but… Read more Lighting Tip
More details can be found at my ArtStation!
The new patch is here! It has some interesting usability features, such as: Added rotation manipulators, with options to reset… Read more Instance Along Curve Patch 1.1.0
I’ve uploaded the slides for the talk I gave at EVA 2015 with Nicolás Biondi about art pipeline, effects and… Read more Slides from my talk at EVA 2015
Hey there! I should update this blog more often… sigh. I recently finished a Maya plugin for instancing objects along… Read more Maya Plugin – Instance Along Curve
Trying to make procedural worn edges in Arnold, discovered the “Invert normals” option on the AO shader.
Well, I kinda finished the trail, and while it needs some fine tuning, its looking relatively good. While testing one… Read more Update
Hmm ok, so I modeled some parts of the vehicle and painted some details on top, which I’m guessing will be done through texturing (this is an in game asset after all).